5#include "nr-mac-scheduler-ofdma-rr.h"
7#include "nr-mac-scheduler-ue-info-rr.h"
13NS_LOG_COMPONENT_DEFINE(
"NrMacSchedulerOfdmaRR");
14NS_OBJECT_ENSURE_REGISTERED(NrMacSchedulerOfdmaRR);
19 static TypeId tid = TypeId(
"ns3::NrMacSchedulerOfdmaRR")
21 .AddConstructor<NrMacSchedulerOfdmaRR>();
30std::shared_ptr<NrMacSchedulerUeInfo>
34 NS_LOG_FUNCTION(
this);
35 return std::make_shared<NrMacSchedulerUeInfoRR>(
44 [[maybe_unused]]
const FTResources& totAssigned)
const
46 NS_LOG_FUNCTION(
this);
48 GetUe(ue)->UpdateDlMetric();
54 [[maybe_unused]]
const FTResources& totAssigned)
const
56 NS_LOG_FUNCTION(
this);
58 GetUe(ue)->UpdateUlMetric();
uint64_t GetNumRbPerRbg() const
Private function that is used to get the number of resource blocks per resource block group and also ...
std::pair< UePtr, uint32_t > UePtrAndBufferReq
Pair between a pointer to NrMacSchedulerUeInfo and its buffer occupancy.
The base for all the OFDMA schedulers.
static TypeId GetTypeId()
GetTypeId.
std::function< bool(const NrMacSchedulerNs3::UePtrAndBufferReq &lhs, const NrMacSchedulerNs3::UePtrAndBufferReq &rhs)> GetUeCompareDlFn() const override
Return the comparison function to sort DL UE according to the scheduler policy.
std::shared_ptr< NrMacSchedulerUeInfo > CreateUeRepresentation(const NrMacCschedSapProvider::CschedUeConfigReqParameters ¶ms) const override
Create an UE representation of the type NrMacSchedulerUeInfoRR.
void AssignedUlResources(const UePtrAndBufferReq &ue, const FTResources &assigned, const FTResources &totAssigned) const override
Update the UE representation after a symbol (DL) has been assigned to it.
NrMacSchedulerOfdmaRR()
NrMacSchedulerTdmaRR constructor.
std::function< bool(const NrMacSchedulerNs3::UePtrAndBufferReq &lhs, const NrMacSchedulerNs3::UePtrAndBufferReq &rhs)> GetUeCompareUlFn() const override
Return the comparison function to sort UL UE according to the scheduler policy.
void AssignedDlResources(const UePtrAndBufferReq &ue, const FTResources &assigned, const FTResources &totAssigned) const override
Update the UE representation after a symbol (DL) has been assigned to it.
static bool CompareUeWeightsDl(const NrMacSchedulerNs3::UePtrAndBufferReq &lue, const NrMacSchedulerNs3::UePtrAndBufferReq &rue)
comparison function object (i.e. an object that satisfies the requirements of Compare) which returns ...
static bool CompareUeWeightsUl(const NrMacSchedulerNs3::UePtrAndBufferReq &lue, const NrMacSchedulerNs3::UePtrAndBufferReq &rue)
comparison function object (i.e. an object that satisfies the requirements of Compare) which returns ...
Point in the Frequency/Time plane.